THE 3D EXPERIENCE is a new after-school program designed for students who want to learn more about 3D printing and other open source technologies. Upon completion of THE 3D EXPERIENCE program, students will receive a certificate in 3D Literacy®. The standards set forth for the 3D Literacy® Certification prove that students have learned and applied a unique skill set in which they must utilize a variety of technologies to create innovative solutions to real-world problems. THE 3D EXPERIENCE program runs for an entire school year is divided into two phases, Project Based Learning and Project Based Applications. There are weekly classes to develop skills necessary to become 3D literate and all participants will be granted full access to Open Source Classroom’s Maker Space throughout the school year.
“3D Literacy®” is a new concept that has been developed to help students prepare for and adapt to rapid changes in technology. 3D Literacy® is comprised of three engineering disciplines that greatly expand your ability to turn an idea into reality. The elements of 3D Literacy® include 3D printers, 3D CAD Design, and 3D Circuits. When someone becomes “3D Literate” they are better equipped to engage in innovative activities that challenge and test new technical ideas. Having the ability to identify, approach, and solve problems is among the most desirable qualities employers are seeking from individuals. Learning how to combine the elements of 3D Literacy® by utilizing open source resources to solve technical problems is an extremely valuable skill set. We are helping to train students today for the jobs of tomorrow.
Teaching the basic principles of 3D Literacy® with real world, project-based activities is an excellent way to help turn your creative and innovative ideas into reality. The 3D EXPERIENCE program utilizes the “Circular Design Process” which encourages students to actively test ideas and that their solutions can always be improved. In THE 3D EXPERIENCE students will become proficient in all areas of 3D Literacy® while working in team environments and exercise their creative and innovative potential.
Another major aspect of 3D Literacy® is to teach students how to be resourceful when solving problems. Access to the internet provides endless amounts of free and open source information about new and existing technologies in both software and hardware applications. We believe that teaching students how to learn from this availability of information is critical in helping to solve problems quickly and efficiently. We have also discovered that many people are unaware as to what the term “open source” even means.
Originally the term open source referred to specifically software coding that was freely accessible to the public without legal or financial ramifications for use. The proliferation of open source 3D printers and 3D CAD design files being shared on the internet has expanded the true value of learning how to utilize open source resources. We believe that TEACHING STUDENTS HOW TO LEARN FROM THE OPEN SOURCE COMMUNITY is absolutely critical to help them succeed in their educational and occupational pursuits.
Here are the first few bullets of the definition:
Fall Semester – 11 Weeks
Spring Semester – 13 Weeks
As founder of Open Source Classroom and creator of The 3D Experience, Rob is extremely passionate about teaching.
Dan has been an instructor at Open Source Classroom for over a year and loves inspiring young minds to solve problems.
Kelly is excellent with motivating and teaching students how to be creative.
Tom is responsible for helping to connect students and teachers with The 3D Experience program.
Chuckles is responsible for greeting customers and ensuring they feel loved.
With over 30 years experience in managing budgets, Deb is the bean counter.