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THE 3D EXPERIENCE

What is The 3D Experience?

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THE 3D EXPERIENCE is a new after-school program designed for students who want to learn more about 3D printing and other open source technologies. Upon completion of THE 3D EXPERIENCE program, students will receive a certificate in 3D Literacy®. The standards set forth for the 3D Literacy® Certification prove that students have learned and applied a unique skill set in which they must utilize a variety of technologies to create innovative solutions to real-world problems. THE 3D EXPERIENCE program runs for an entire school year is divided into two phases, Project Based Learning and Project Based Applications. There are weekly classes to develop skills necessary to become 3D literate and all participants will be granted full access to Open Source Classroom’s Maker Space throughout the school year.

Students will be taught how to use a variety of machines and tools…

 

 

3D Printers

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Grizzly CNC Milling Machine


Laser Cutting Machine


Grizzly Metal Lathe


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boss-ls2436-laser-cutter


metal-lathe


Electrical Tools


Traditional Tools



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Coupled with a variety of Open Source software and hardware tools…

 



slic3r


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123d-design



arduino-ide


meshmixer

 

To learn how to make a variety of 3D Projects…

 

 

To help solve problems for community-based organizations and businesses.

 

What is 3D Literacy®?

“3D Literacy®” is a new concept that has been developed to help students prepare for and adapt to rapid changes in technology. 3D Literacy® is comprised of three engineering disciplines that greatly expand your ability to turn an idea into reality. The elements of 3D Literacy® include 3D printers, 3D CAD Design, and 3D Circuits. When someone becomes “3D Literate” they are better equipped to engage in innovative activities that challenge and test new technical ideas. Having the ability to identify, approach, and solve problems is among the most desirable qualities employers are seeking from individuals. Learning how to combine the elements of 3D Literacy® by utilizing open source resources to solve technical problems is an extremely valuable skill set. We are helping to train students today for the jobs of tomorrow. 

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3D Printing

3D CAD Design

3D Circuits

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Mirror Hinge 2

 

Teaching the basic principles of 3D Literacy® with real world, project-based activities is an excellent way to help turn your creative and innovative ideas into reality. The 3D EXPERIENCE program utilizes the “Circular Design Process” which encourages students to actively test ideas and that their solutions can always be improved.  In THE 3D EXPERIENCE students will become proficient in all areas of 3D Literacy® while working in team environments and exercise their creative and innovative potential.

Circular Design Process

Another major aspect of 3D Literacy® is to teach students how to be resourceful when solving problems. Access to the internet provides endless amounts of free and open source information about new and existing technologies in both software and hardware applications. We believe that teaching students how to learn from this availability of information is critical in helping to solve problems quickly and efficiently. We have also discovered that many people are unaware as to what the term “open source” even means.

Originally the term open source referred to specifically software coding that was freely accessible to the public without legal or financial ramifications for use.  The proliferation of open source 3D printers and 3D CAD design files being shared on the internet has expanded the true value of learning how to utilize open source resources. We believe that TEACHING STUDENTS HOW TO LEARN FROM THE OPEN SOURCE COMMUNITY is absolutely critical to help them succeed in their educational and occupational pursuits.

Wikipedia Definition:  “Open Source”

Here are the first few bullets of the definition:

  1. Free Redistribution The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale.
  2. Source Code The program must include source code, and must allow distribution in source code as well as compiled form. Where some form of a product is not distributed with source code, there must be a well-publicized means of obtaining the source code for no more than a reasonable reproduction cost preferably, downloading via the Internet without charge. The source code must be the preferred form in which a programmer would modify the program. Deliberately obfuscated source code is not allowed. Intermediate forms such as the output of a preprocessor or translator are not allowed.
  3. Derived Works The license must allow modifications and derived works, and must allow them to be distributed under the same terms as the license of the original software.

 

 

 

CALENDAR

 

Program Outline


PHASE I


PHASE II

Fall Semester – 11 Weeks

  • Week 1 – Intro to 3D Literacy® – 3D Printing
  • Week 2 – Intro to 3D Literacy® – 3D CAD Design
  • Week 3 – Intro to 3D Literacy® – 3D Circuits
  • Week 4 – Begin 1st 3D Literacy® Project TBA
  • Week 5 – Analysis/Improve/Begin 2nd Project TBA
  • Week 6 – Analysis/Improve/Begin 3rd Project TBA
  • Week 7 – Analysis/Improve/3rd Project Continued
  • Week 8 – Begin Phase I Semester Project TBA
  • Week 9 – Phase I Semester Project Continued
  • Week 10 – Finalize Phase I Semester Project
  • Week 11 – Student Presentations/Pizza Party

Spring Semester – 13 Weeks

  • Week 1 – 1st Community Project TBA
  • Week 2 – Student Presentations – 1st Community Project
  • Week 3 – 2nd Community Project TBA
  • Week 4 – Continue Working on 2nd Community Project
  • Week 5 – Student Presentations – 2nd Community Project
  • Week 6 – 3rd Community Project TBA
  • Week 7 – Continue Working on 3rd Community Project
  • Week 8 – Student Presentations – 3rd Community Project
  • Week 9 – Final Community Project TBA
  • Week 10 – Continue Working on Final Community Project
  • Week 11 – Continue Working on Final Community Project
  • Week 12 – Student Presentations – Final Community Project
  • Week 13 – 3D Literacy® Certification Awards Ceremony

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Get Involved

We are sorry to announce that registration is

FULL

and are not accepting any more applicants.


For Students


For Teachers


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MEET THE TEAM

  • Rob Martin

    Certified Instructor

    As founder of Open Source Classroom and creator of The 3D Experience, Rob is extremely passionate about teaching.

  • Dan Byl

    Certified Instructor

    Dan has been an instructor at Open Source Classroom for over a year and loves inspiring young minds to solve problems.

  • Kelly Bongiorno

    Certified Instructor

    Kelly is excellent with motivating and teaching students how to be creative.

  • Tom Frazier

    Organizer

    Tom is responsible for helping to connect students and teachers with The 3D Experience program.

  • Chuckles

    Social Enthusiast

    Chuckles is responsible for greeting customers and ensuring they feel loved.

  • Deb Harris

    Accounting

    With over 30 years experience in managing budgets, Deb is the bean counter.

Open Source Classroom’s Maker Space Location

200 W Monroe St, Suite 104, Bloomington, IL 60701

Open Source Resources

3D Printing

reprap.org

slic3r.org

thingiverse.com

netfabb.com

opensourceclassroom.com

3D CAD Design

123dapp.com/design

meshmixer.com

tinkercad.com

3D Circuits

arduino.cc

circuits.io

jeremyblum.com

 

 

CONTACT US

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+217 899 3166

 

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